P2P MMO - first working prototype

So, I have finally put together the whole project stack: custom UDP P2P data sync protocol, ledger-based fault-proof data model, Unreal Engine & Voxel integration, some basic game mechanics, etc. This was a hell of a job - to architect it all, put together and make it work. Still has just some very basic functionality and a ton of bugs, but now it’s not just a bunch of hard-to-understand modules but a playable peace of a game. So things will get interesting. At last. 0:00 Game world load over the network 0:11 Look around 0:28 Planning a small uranium quarry (with a waste dump) 2:00 Collecting energy (with an apiary) to power up a quarry 3:00 Powering up a quarry, extracting uranium 3:25 Switching between avatars, moving avatars around the map 3:53 Global map view. Zoom in and out 4:40 Planning a small dam (manual control over the complex earthwork) 5:56 Finding and fixing impossible earthwork 6:26 Checking on the construction material requirements 6:36 Running around the map a little bit
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