The Power of Scriptable Objects as Middle-Men

Check out Mental Checkpoint! 👉 📥 Get the Source Code 📥 🤝 Support Me 🤝 Patreon: Donate: ►🔗 Relevant Video Links 🔗 ᐅThe Ultimate Introduction to Scriptable Objects in Unity ᐅUnite Austin 2017 - Game Architecture with Scriptable Objects ᐅPlayer Prefs In this video I’ll show you how to use Scriptable Objects to design your game architecture to be flexible, easily debuggable, and extendable for both coders and designers. The idea is to use a Scriptable Object as a middle-man for communication between two different scripts, and we use event-based messaging to shoot out events from the Scriptable Object to whoever is listening. This results in decoupling code and dependencies, making your code easier to rework and adapt to new changes. ►⏱️ Timestamps ⏱️ 0:00 Intro 1:16 Mental Checkpoint Sponsorship 1:48 Bad Example #1 4:55 Bad Example #2 7:28 Bad Example #3 9:45 Additive Scenes Mention 10:51 Scriptable Objects as a Middle-Man 14:55 Scriptable Object VS Monobehaviour 15:25 Dependency Injection 16:18 Outro 💖💖THANK YOU TO ALL MY PATRONS 💖💖 ❯❯❯ My Links ❮❮❮ 💗 Patreon 💗 💬 Discord Server 💬 🐦 Twitter 🐦 📚 Facebook 📚 🎵 Music 🎵 Ambient Gold 👍 Like and Subscribe! 👍 🖥️ Computer Setup 🖥️ *As an Amazon Associate I earn from qualifying purchases. Disclosure: This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets! #madewithunity #gamedev #unity
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