Commanding Nations Multiplayer trailer Fan edition - modern combat RTS

Take a look at the modern combat multiplayer in Commanding Nations, an upcoming Indie RTS game from the developers and publishers at Seven Volts Games. This is my own fan trailer with gameplay from the multiplayer footage. Early Access version release is set for 30 September 2022. đŸš©45 New & Upcoming RTS games : ⭐UPCOMING STRATEGY GAMES⭐ 👓Game Previews: Commanding Nations brings back the fun gameplay of RTS. Build anywhere and produce as many units as you want, as long as you can collect the needed resources. Play with one of the 3 unique Nations and destroy your opponents. 🛒 Steam store link: Discord link for Seven Volts games: ABOUT THIS GAME Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years. Revamping The Classics Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match. In addition, we want to make it a beautiful experience by introducing elements such as high resolution graphics, dynamic weather, night and heat vision, mist and even interactive grass that small units can go prone in to take the enemy by surprise! Living Locations Commanding Nations offers multiple game modes and maps, with a focus on Twin Valley, a large and interactive terrain with hidden pathways and resource points. Further, the maps will also sport city centers and urban terrain which may hide more than you bargained for! Civilians still inhabit these zones, and intense firefight might rally them against you! Rebellions will start to form and spread throughout the maps, fortifying buildings as well as pathways and shooting at any players seeking to break through. Away from these centers, other elements will keep you on your toes. Birds nestled in trees might reveal your location to the enemy, or provide an early warning of incoming forces! Sound is also important, with units emitting distinctive noise and characteristic voice lines at the click of a button to let you instantly recognize the one you’ve selected, and whether it is engaging someone or on the move. The Story So Far Enter the world of tomorrow, where war has transformed from an atrocity to an industry. Private Military Contractors and unaccountable militaries have stepped in to fill the role of impotent governments, making conflicts a market with profit numbering in the billions, and giving rise to an intense rivalry between these forces in what is called the Hidden Conflict. Kept concealed from the world under the guise of terrorism and the activities of rogue states, battles are constantly fought to ensure military supremacy or simply the most profitable contract. Now at a critical point, heavier and more devastating weaponry is deployed worldwide, sparking the flames of war. Soon all will be revealed, be it through the efforts of a nuclear fire. The Hidden Conflict’s Instigators Vying for control of Twin Valley will be three factions present at launch: Raven, The Scavenger Union and Hong Corp, each with their own distinct playstyle, units, abilities and tactics. But we don’t intend to stop there! We are already working on additional opponents with their own unique spin to enhance the experience, from PMCs to National Armies! Climbing The Ladder Lastly, Commanding Nations will fully launch with an in-depth competitive system with both ranked mode and the ability to support Esport, so sharpen your skills and keep your troops at the ready, you’ll certainly need it! We are eager to see you in action on the battlefield, Commander! The following music was used for this media project: Music: Riffs Two by Alexander Nakarada Free download: License (CC BY 4.0): Artist website: #RTS#CommandingNations#Gaming
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