Galaxia Demo July ’16 - Voxel asteroids, landing on some planets

Tech demo of my current progress on the Galaxia engine. Mostly showing off the procedural voxel terrain rendering I’ve been working on recently, but also just going for a fly around and visiting some different asteroids & asteroid belts, planets, moons and solar systems (just ignore those two planets at the ’s a bug, heh). From the beginning I have designed the engine with navigating through the realistically scaled procedural universe at a very rapid pace in mind. And every game I’ve played I wanted to zoom out further, so in Galaxia I made it so that you can zoom out forever. Or at least until the computer runs out of numbers. I also plan to make all surfaces destructible and editable, as part of a gameplay mechanic (i.e. space sandbox). The voxel rendering is done with the dual contouring method, mostly on the GPU. I have been developing a continuous LOD fading method for voxel terrain chunks, aiming for a seamless transition between the levels of detail. It’s still some
Back to Top