BETTER WORKSPACES - LIVE #199

Support the future of Blender #b3d * Music by @Thaehan -- BLENDER TODAY #199 ANNOUNCEMENTS Blue Zoo is hiring Blender generalists! USER INTERFACE * Workspaces: Option to pin scene to a workspace * UI: Superimposed pin icon for workspace scene pinning in the scene switcher * UI: add Custom properties panel to collections * UI: add tooltips for nodes to the shader node add menu CURVES * Hair Curves: The new curves object is now available * Curves: support deforming curves on surface * Curves: Add sculpt selection overlay * Draw: Curve outline drawing in object mode * Curves: Port subdivide node to the new data-block RIGGING * Weight & Vertex Paint: always respect edit mode hiding on faces OUTLINER * Outliner, Library Overrides: List child objects under parents * ID Management: Purge: Make outliner button use recursive purge COMPOSITOR * Compositor: Pre-fill active scene movie clip in more nodes * Compositor: Pre-fill motion tracking fields PERFORMANCE * Object: Speed up duplication of large selections by doing fewer collection syncs CYCLES * Cycles: enable oneAPI in Linux release builds * Curves: use consistent default radius for Cycles, Eevee, Set Curve Radius node I/O * IO: speed up import of large Alembic/USD/OBJ scenes by optimizing material assignment * OBJ: remove “experimental“ from C based importer/exporter, mark Python legacy ADD-ONS * Rigify: make uniform limb scaling optional and hide the constraint * Fix T99335: Rigify horse has wrong parents * Node Wrangler: expose Custom Color property in the Frame Selected operator * glTF exporter: export all actions of a single armature is now under an export option * glTF importer/exporter: Manage some official Khronos Extensions about Materials * AnimAll, and Sun Position: add French translation PYTHON * Python: support (beta) * PyAPI: add read-only attribute POTPOURRI * BLF: Add Support for Variable Fonts * GHOST/Wayland: support dynamic loading libraries for Wayland FIXES * Fix T99386: Driven modifiers are always re-evaluated during animation
Back to Top