A playthrough of Nintendo’s 1985 light-gun shooter for the NES, Hogan’s Alley.
This playthrough shows all three game modes played in succession. Game B starts at 12:00, and Game C starts at 19:34. There is no ending, so I play until I get a game over in each mode.
Hogan’s Alley is a neat but extremely old-fashioned, arcade-style shooting gallery. It was released in the US at the 1985 launch of the NES, and was pretty novel at the time as one of the few light-gun games on the home market when it was released.
In Game A, you get shown three cardboard cut-outs of people - the object is to hit the bad guys within the given-time limit. For any bad guys that you miss, or for any innocent people or police officers shot, you lose a life. Miss too many, and the game is over.
Game B is similar, except that instead of playing against a flat blue wall, the game scrolls between different sections of “town“ where targets will appear in randomized locations in windows and on the street.
Game C changes things up a bit, and has you fire at cans that are being thrown across the screen. You have to shoot them to keep them aloft until they can land on one of the brick platforms. Any that fall off the bottom result in losing a life.
It’s all simple and straightforward, but it does it’s job well. The NES saw far more advanced light-gun shooters later on its life (here’s looking at you, Freedom Force), but Hogan’s Alley rivals Duck Hunt for its easy-to-play, hard-to-put-down gameplay.
On a cool side note, the game was named after the shooting range at Camp Perry, and the FBI created a shooting range named Hogan’s Alley at Quantico a couple years after this game’s release.
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No cheats were used during the recording of this video.
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