Baldur’s Gate 3: Swen Vincke on New Endings, Strange Problems, and the Future
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00:00 Journey to Baldur’s Gate 3
00:44 Launch Fears
01:39 Everyone’s Story Is Different
04:08 Data
05:20 Bringing Something New to RPGs
07:11 New D&D Players and Capturing D&D
10:07 Split-Screen Couple’s Mode
11:37 What is still inspiring?
11:48 Cultivating a great team and player empathy
14:05 Game Patches
15:47 Player Focus and complexity
17:41 The amount of choice
18:46 Focused on identity
19:48 Severed Head Solution
21:03 Dispel Magic
21:38 Playing D&D in the Car
21:44 What Story Do You Want to Tell?
23:39 What do you like about video games?
24:21 Learning D&D Through Baldur’s Gate 3
25:21 Healing Potion Streamer
26:15 Loving Complexity
27:48 Trying to Capture a Moment
29:15 Career Moment
31:15 Panel From Hell
33:30 Respect Choice and Don’t Say No
34:29 Best Advice for Baldur’s Gate 3
35:25 Spells That Were A Nightmare
37:59 Swen loves Wizards
39:01 Big Surprises on Streams
40:33 Creative Team
42:18 Levels 1-12 and 12-20
43:11 Fans
43:45 End of a Journey
45:33 Thanking Fans
Larian Studio Head Swen Vincke and @ToddKenreck talk about Baldur’s Gate 3’s launch, player creativity weird problems and endings.
Baldur’s Gate 3 launches August 3rd on PC and September 6th for PS5.
Preordering on PC now will automatically upgrade you to the Digital Edition for free. On PS5, preordering the Deluxe Edition will give you access to 72hrs Early Access and many other goodies.
#baldursgate3 #dungeonsanddragons #larian
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