Bifrost Bootcamp 5.1 - Introduction to simulations
Jason builds the world’s simplest solver to demonstrate the basic principle of simulation in Autodesk Bifrost for Maya. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:10 - Simulations
00:20 - What are solvers and what do you do with them?
00:50 - Output as next Input
02:00 - Worlds simplest solver
02:10 - Generating points
05:15 - Moving the points
06:20 - Port feedback
07:00 - Time: adding a start frame
12:30 - Building the angle solver
13:45 - Random direction, straight line
14:30 - Distance over time
15:10 - Direction vectors
15:22 - Generating direction vectors
17:00 - Single float to vector
18:20 - Logic
20:10 - Making the vector (initial directions)
22:10 - “Physics“
25:00 - Movement begins
31:30 - Changing directions
35:00 - Rotating vectors
35:45 - Switch axis by modulo
39:00 - Changing the speed
40:00 - Coloring the points
43:20 - Edge wrapping: the teleport
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Bifrost Bootcamp 5.1 - Introduction to simulations