Bifrost Bootcamp 5.1 - Introduction to simulations

Jason builds the world’s simplest solver to demonstrate the basic principle of simulation in Autodesk Bifrost for Maya. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more. 00:00 - Intro 00:10 - Simulations 00:20 - What are solvers and what do you do with them? 00:50 - Output as next Input 02:00 - Worlds simplest solver 02:10 - Generating points 05:15 - Moving the points 06:20 - Port feedback 07:00 - Time: adding a start frame 12:30 - Building the angle solver 13:45 - Random direction, straight line 14:30 - Distance over time 15:10 - Direction vectors 15:22 - Generating direction vectors 17:00 - Single float to vector 18:20 - Logic 20:10 - Making the vector (initial directions) 22:10 - “Physics“ 25:00 - Movement begins 31:30 - Changing directions 35:00 - Rotating vectors 35:45 - Switch axis by modulo 39:00 - Changing the speed 40:00 - Coloring the points 43:20 - Edge wrapping: the teleport Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum:
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