Guiding shortest paths - Houdini Tutorial
How to guide shortest paths through a mesh with noise and distance to surface.
0:00 Introduction
0:47 Mesh Preparation
1:41 Fill with Tetrahedra
2:56 Starts and Endings
4:56 Shortest paths
5:46 Smoothing paths
7:26 Inserting a hole
8:55 Noisy paths
10:46 Distance to surface
13:01 Adding thickness
15:43 Meshing
17:45 Discussion
Houdini File:
Curve-based UV Unrapping Shader:
Curve-based UV Unrapping (VEX wrangle):