Glossary
Number Notation is used for all inputs
Please make sure that you’re familiar with all of the standard Guilty Gear terminology:
- P - Punch
- K - Kick
- S - Slash
- H - Heavy Slash
- D - Dust
- JC - Jump Cancel
- CH - Counter Hit
- Jumping attacks are indicated as “jX“
- Close and far slash are indicated as cS and fS respectively.
- Underscores (_) indicates “or“
- Numbers after an attack indicate how many hits. E.g. 2H2 = Both hits of 2H, or cS2 = Only the first two hits of cS, a 3-hitting move.
- IAD: Instant Air Dash, typically done either with 866 or 956.
Venom Specific:
- CR - Carcass Raid. [2]8 S_H
- SA - Stinger Aim. [4]6 S_H
- BH - Ball hit. Indicates the button pressed will also hit the ball out
- xQV - QV. 41236 x. (KQV would be 41236 K, for QV with K-Ball)
- Set - 214 x. Set ’x’ ball, so K-set or Set-K indicates 214 K
Venom Specifi