In this 4 part series, we’ll cover how to light an ArchViz interior scene from start to finish. Through this series, you should gain a much deeper understanding of lighting and lighting principles when working in Unreal Engine 4. The principles taught in this series should apply to any lighting situation in UE4.
In Part 2 we cover setting up the World Lightmass Settings and the exterior lighting (Sun and Sky lights) for our scene.
0:01 - World Settings
5:22 - Sky Sphere (HDRI & Material Setup)
9:55 - Sun
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