Foxel Engine - Dynamic Level of Detail

This video shows the new Dynamic Level of Detail System. In this version are working 2 cpu threads on building chunks and one thread is working on the main game loop. Source Code: My System specs: CPU Core i7 920 @ Ghz GPU Nvidia GTX 280 FPS at: 4,2 million polygons: 86 1,6 million polygons: 155 0,5 million polygons: 487 Memory usage in this scene: System Memory ~ 113 MB GPU Memory 80 MB - 270 MB My next steps are: - lighting with radoisity - collision detection for physic objects - and Level Editor improvements
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