This video shows the new Dynamic Level of Detail System.
In this version are working 2 cpu threads on building chunks and one thread is working on the main game loop.
Source Code:
My System specs:
CPU Core i7 920 @ Ghz
GPU Nvidia GTX 280
FPS at:
4,2 million polygons: 86
1,6 million polygons: 155
0,5 million polygons: 487
Memory usage in this scene:
System Memory ~ 113 MB
GPU Memory 80 MB - 270 MB
My next steps are:
- lighting with radoisity
- collision detection for physic objects
- and Level Editor improvements