QEMU MESAGL Pass-Through with Zink OpenGL to Vulkan

An OpenGL API forwarding implementation such as QEMU MESAGL will be useless in a world without OpenGL. While this was quite unlikely in the past, the future of OpenGL becoming forgotten history and obsoleted will not be too far ahead. Fortunately, Collabora Ltd had been spearheading the efforts of OpenGL wrapping to preserve the APIs for legacy software/games. Zink OpenGL is maturing in modern Linux capable of supporting WineD3D from QEMU with MESAGL pass-through. The VIDEO had different versions of WineD3D exercising Direct3D implementation from DirectX 6.1, 7.0, 8.1 and 9.0 in 3DMark 99, 2000, 2001SE and AquaMark3 from Windows 98 VM. A showcase of Direct3D-to-OpenGL conversion in the GUEST by WIneD3D and OpenGL-to-Vulkan conversion by Zink OpenGL on the HOST, simulating the future when modern GPUs no longer offer native OpenGL support. A testament to QEMU MESAGL versatility, despite its name, the OpenGL pass-through implementation is generic enough to work with various OpenGL implementations regardle
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