FurryBall 4.6 - GPU render - Real DoF, Realtime Raytraced SSS, Layered materials

New features in version 4.6 - Realtime raytraced Subsurface Scattering SSS, Layered materials, Multipass real Depth of Field - GPU Raytracer Raytracing use NVIDIA® OptiX™ Gpu rendering and realtime rendering for Maya and 3DS Max Rendered on Single NVIDIA GTX Titan - (Video was speeded up in some parts) AAA studio
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