CC3D Day 003 Asset Voxelization, bullet effects, and resolution tuning

Today we showcase our new Virtual Matter platform’s capability to handle small voxels representing finely detailed and curved surfaces, voxelizing hundreds of millions of polygons, and tuning the tradeoff between voxel resolution and operation responsiveness for fun gameplay. 00:00 Introduction to Virtual Matter Technology 05:06 Improving Gun Effects 12:47 Managing Voxel Count Budget 16:15 Challenges in Asset Importing
Back to Top