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🚫 Оригинал видео:
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📃 Оригинальное описание:
Coding “Cloud Clones“ in Scratch is achieved by combining Clones & Cloud Variables to create a MMO (Massive Multiplayer Online) experient that you can drop into any of your games using the Scratch Backpack.
In episode 3 of this Scratch tutorial series we code up use Cloud Clones to make the players visible. We expand to use 8 channels of cloud variables to communicate at scale And we figure out how players can leave (efficiently managing the remaining player slots).
Whether you’re a novice coder or an experienced programmer, this episode will provide valuable insights and practical tips to level up your game development skills. Get ready to unleash your creativity and build the next generation of multiplayer games with Cloud Clones!
▶️ Watch Episode 1 -
▶️ Watch Episode 2 -
▶️ Watch Episode 3 -
▶️ Watch Episode 4 -
▶️ Full Playlist -
🐱 Scratch Studio -
🐱 Some of my Cloud Games
MMO Platformer -
MMO Minecraft -
Cloud Platformer Fun -
-
Taco Burp -
▶️ More Video Tutorials & Fun!
😺 Scratch was developed by the Lifelong
Kindergarten Group at the MIT Media Lab. See
-------------Video Chapters-------------
Intro
Quick Recap
Cloud Player Clone Factory
4:03 Am I a Clone or the Original Sprite?
Making the Player Clones Visible
Feeding the Cloud Players Buffer
Testing Multiple Onscreen Players
More cloud variables = more stability
Which Cloud Variable do we communicate over?
Testing Multiple Cloud Variables
Players Leaving the Game
Don’t Delete Clones!
Recycling Players & Clones
Test with Circling Cats!
Outro
#scratch #griffpatch #mmo #cloudgaming #scratch3 #online #codingforbeginners #blockcoding #cloud #cloudgaming #learntocode