Composure X - Real-Time Compositing Workflow in Unreal Engine ( Advanced Green Screen Chroma Key )

Unreal Engine Compositing? In this workflow, I include various Composure materials ( search for “CX“), such as Invert, Denoise, Blur, etc, that can be used to rapidly build a realtime advanced compositing tool, to be used for Green Screen in Unreal Engine. Samples included are plate equalizer, additive keyer, lightwrap, etc. I will go through more details on the samples in subsequent videos, let me know which one should be covered in the comments! Github project: PDF: X - Realtime Compositing 00:00 Intro 00:32 Composure Layers and Passes 02:35 Why Build Multi Layers? 05:14 Download CX Workflow 06:03 CX Utility Introduction 06:40 Sample 1 - Additive Keyer 07:18 Sample 2a & 2b - Plate Equalizer ( Green Screen Cleaner ) 08:36 Sample 3 - Clean Plate Difference Keyer 08:57 Sample 4 - Transparency Keyer 09:47 Sample
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