Fluid Flux - Real-time waterfall simulation [Unreal Engine]

I showcase a new waterfall map that will be included as an example in the upcoming update. - better simulation quality on slopes - added color profile and surface painter - new simulation parameters and improved ground rendering tools - improved caustics on slopes - unified underwater shader based on my custom SLW material mode - time day and skylight support - new water surface mesh rendering mode based on Niagara mesh tiles (128x128 ) - underwater dust calculated in camera space The full change list will be published very soon with the update :) Don’t forget to click Subscribe if you want more updates on my projects!
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