#QuickTipC4D 118: Creating Holes using Subdivision Surface Modeling in Cinema 4D
In this Quick Tip, Athanasios “Noseman“ Pozantzis (@nosemangr) will show you how to create Perfect Holes on a mesh for Subdivision Surface Modeling by following two rules: Only Create Quad Topology and don’t change the boundary mesh.
Recorded in Cinema 4D 2024.2
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Recorded in Cinema 4D 2024.2
Subscribe to the Cinema 4D Quick Tips playlist:
And the Redshift Quick Tips playlist:
Get the latest news and updates:
Follow us for more great content:
• Twitter:
• Instagram:
• Facebook:
• LinkedIn:
More info:
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12 months ago 00:03:35 11
#QuickTipC4D 118: Creating Holes using Subdivision Surface Modeling in Cinema 4D