#QuickTipC4D 118: Creating Holes using Subdivision Surface Modeling in Cinema 4D

In this Quick Tip, Athanasios “Noseman“ Pozantzis (@nosemangr) will show you how to create Perfect Holes on a mesh for Subdivision Surface Modeling by following two rules: Only Create Quad Topology and don’t change the boundary mesh. Recorded in Cinema 4D 2024.2 Subscribe to the Cinema 4D Quick Tips playlist: And the Redshift Quick Tips playlist: Get the latest news and updates: Follow us for more great content: • Twitter: • Instagram: • Facebook: • LinkedIn: More info: Recorded in Cinema 4D 2024.2 Subscribe to the Cinema 4D Quick Tips playlist: And the Redshift Quick Tips playlist: Get the latest news and updates: Follow us for more great content: • Twitter: • Instagram: • Facebook: • LinkedIn: More info:
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