LookdevX in Maya Part 5 - Creating Custom Compounds

In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) dives deeper into compounds. He covers how to properly create custom compounds for productions, store them, and load them into USD scenes. - Getting started with LookdevX: - What’s new in LookdevX: - Try Maya for free for 30 days: LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya. If you have yet to download the assets from Part 1, find them here to follow along:
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