Fluid Flux 2.0 - Coastline [Unreal Engine 5]

The Fluid Flux 2.0 is not yet available on the marketplace, this video is the last showcase of the update. The new version will be available to download soon. Fluid Flux: Release Notes: After dedicating over 6 months to develop, with a specific focus on large-scale maps featuring oceans, I am delighted to introduce the highly anticipated 2.0 update. The Fluid Flux 2.0 release delivers further improvements to facilitate a wide feature set robust, workflow-friendly, and versatile while keeping the needs of different sectors in mind. New features: - The coastline in this demo is NOT SIMULATED, the ocean water uses Wave Profiles and it is blended with the prebaked simulated state. - Supported up to 10km x 10km of coastline area - Large-scale surface mesh rendered using Niagara-based infinite grid mesh (64 particle meshes 128x128) - Three color slots ( shore, ocean, painter) and 24 predefined unique color schemes for easy customization. - New landscape material with wetness - Underwater SLW material that supports the time of day change. - Wave break, wave shadow, new detail map. - New displacement animation for wave generated from FFT. - Improved boat interactions - THERE IS MORE! Thank you for, watching, commenting, and subscribing.
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