Playtesting ’God of War’

In this 2019 GDC session, Ed Dearien, Kevin Keeker, and Jeet Shroff discuss how playtesting impacted the development of God of War (2018). Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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