Brutal Doom v22 Dev Diary 1 - First performance improvements showcase

Donate to my Patreon and help funding my game, and get to watch all my videos earlier: The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold. Special thanks to all my patrons that supported me this month: Maskopatol, Josef Sven Edvin Tredevski, Chuck, J. AndrewLanz-O’Brien, Max Dickings, Josiah, Wilson, Darmien Cooley, Patrick Ryan, , Dwarisch, Matt Eastwood, Scott Reismanis, Michael Silgero, LurkerOnem, Joe Barlett, gm20611, Florian Nykrin, Nex, FenrisEF DannyWagner, Orlando Rivera, CyborgParrot, MikeSFX, Ari Tyohenmaa, Andrew Allison, Juicecaboose, Wolf3d, Daniel Galov, Grumpy Tengu, Marc Koenen, Tim Brintnall, Christopher Colin Tooley, Boris Abakumov, Aleksandr Kis
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