2D Characters in 3D Worlds (and how I improved them)
The most overproduced possible way for me to explain why I think little paper guys in video games are neat.
ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup:
CG Cookie’s Normal Map video:
Valve’s article on distance fields:
Another useful article on distance fields by Joyrok:
My old friend Morgan who figured out the hard stuff:
My socials (please don’t follow):
3 views
260
70
1 month ago 00:03:49 1
Battle Tapes - In Too Deep (Official Music Video - Director’s Cut)