Unity Shooter on Rails Part 4: Object Pooling

This is a continuation of Final Parsec’s tutorial series on building a space-themed rail shooter with Unity3d. In this tutorial, I’ll be going over how to create a managed object pool. This will allow you to reduce the number of GameObjects that are instantiated and destroyed, thus improving performance. You can follow along with the development of the project and find the source code from the tutorial on GitHub at Visit for the latest F
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