UE4 Grass/Foliage Advanced Tips

Here’s three-ish things you can do to make your foliage just a little bit better! In order, this video covers proper distance culling, shader based player-reactivity, and collision testing for foliage instances. As a side note, you can use the same shader based deformation for moving tree leaves around, just remove the linear gradient and append the strength parameter a third time instead of a zero. (Leaves aren’t rooted the same way grass is.) Links: Another version of the shader based deformation: http
Back to Top