[Houdini Tutorial] 0045 Procedural Dungeon Generation

In this tutorial I’m showing how you can create a procedural roguelike dungeon using Houdini based on Bob Nystrom’s dungeon generation algorithm. It is indeed insanely long video since multiple algorithms been used for this one but I found this process super interesting, people who loves roguelike games like Angband might like it. You can download the HIP file from the link below. 0:00 0. Introduction. 3:39 1. Algorithm brief description. 6:55 2. Create base grid shape. 32:44 3. Recursive room generation.
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