Environmental pipeline from Santa Monica lead company

Join Gnomon School and Santa Monica Studio for The Making of God of War—an exclusive glimpse into the art and design behind the latest God of War game for the PlayStation 4. In this three-part series, Gnomon welcomes top talent from the outstanding art teams at Santa Monica Studio for an in-depth look at character rigging and cinematic animation, environment design, and character design. Lead Environment Concept Artist Luke Berliner and Lead Environment Artist Nate Stephens take us on a journey through Midgard, Alfheim, and beyond. During the Environments of God of War panel, Luke and Nate explore the environment design process from early concept to final builds, offering insight into how the game’s look was created. Luke and Nate explain how in-game environments were built using tools such as ZBrush and Maya, offer helpful tips for building large and custom-looking assets, and discuss the pipeline processes the team built in to give them time for the little details they wanted to include. The Making of God of War Character Rigging & Cinematic Animation in God of War ft. Erica Pinto & Axel Grossman: The Characters of God of War ft. Rafael Grassetti & Dela Longfish: -- Gnomon events are brought to you by the Gnomon School of Visual Effects in Hollywood, California. Gnomon was established in 1997 and specializes in computer graphics education for careers in the entertainment industry. Learn more at Gnomon hosts regular events at the campus in Hollywood and on Livestream. Find out what’s coming up and RSVP at: You can also follow Gnomon on Livestream: Gnomon – School of Visual Effects is also on: Facebook: Twitter: Instagram:
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