Wilderness Alpha: Developer Combat Interview

This portion of the Pax Dei Wilderness Alpha Interview series includes Petur and Sulka discussing Combat changes and updates for the upcoming alpha test. The Wilderness Alpha Interview Series has several more sections to cover! We will be asking the developers about Combat, PvP, Exploration and Crafting for the Wilderness Alpha over the next 5 weeks leading up to Alpha 2 releasing for us to enjoy on April 23rd! #paxdei #playpaxdei #sponsored Interview Sections: PvP: PvE/Exploration: TBD Crafting: TBD Be sure to subscribe so you get notified when we post new Pax Dei content! You have until April 15th to qualify for the Pax Dei Wilderness Alpha Access! Sign up on Join The Professional Gamer Discord Channel: Thank you Mainframe for sponsoring these videos and giving us the opportunity to share the Wilderness Alpha with the world! Please don’t forget to Wishlist Pax Dei on Steam here: Join in the fun on the Pax Dei Official Discord here: Pax Dei Official Links: X (Twitter): Instagram: Youtube: @playpaxdei Website: Pax Dei Wilderness Alpha Description: What awaits over the horizon when you leave your home valley? For this second large-scale test, we’re going on an adventure! Gear up. We have revamped and introduced new statistics for all gear and consumables in the game. With hundreds of items to mix and match, you’ll have more flexibility in crafting your own role. It’s dangerous to go alone. Denizens of the world will now present a real challenge. Don’t wander away from home without a party and the proper equipment. Master your weapons. We’ve added new spells, combat abilities and weapon types. Keep an eye on their durability! You don’t want them to break when you need them most. Welcome to Fight Club. Divine peace doesn’t extend to Lyonesse, our new province. Enter here at your own (mortal) peril if you’re willing to try out our first iteration of PVP. Build & craft away. We’ve made multiple changes to the peaceful aspect of the game by adding new recipes, new ingredients and new crafting stations. We’ve also started work on progression balancing.
Back to Top