PERFECT Anime/Toon Shading in Blender 4.0!

SImple Normal Tools: Abnormal: In this video I show you how to make Perfect Anime/Toon shading by editing the normals. This method allows us to edit the normals of a model without having to manually edit them. It uses Data Transfer modifiers in a creative way to make easy smooth shading with custom normals. 00:00 Intro and Explanation 01:38 Blender Setup 03:09 Defining Shadow Zones 05:04 Editing Topology 06:39 Editing the Normals 08:32 Fine Tuning Normals 10:26 Smooth Normals Explained 11:09 Smooth Normals Setup 12:57 “Painting“ the Shadow Transitions 15:24 Fixing Bad Shading while animating 16:26 Custom Normals for body 16:51 Permanent Shadow Zones 17:11 Outro
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