Dune Imperium: Uprising (And CHOAM Module) - How To Play

In this video, we’re going to learn how to play Dune Imperium: Uprising! If you have any comments or questions, please do not hesitate to post them in the YouTube comments below, ensuring you abide by our Code of Conduct: Become a member of the Watch It Played Patreon Team! =3cwzF63F0ks Support us by picking up some promos here: =3cwzF63F0ks Our TeeSpring Store (get your shirts, mugs and other items!): =3cwzF63F0ks This game’s BoardGameGeek Page: Check out my personal vlog here: @RodneyJSmith Get A Watch It Played Microbadge: =3cwzF63F0ks Email: watchitplayed(at)live(dot)com Twitter: @watchitplayed Twitch: Facebook: Instagram: @watchitplayed We truly appreciate your views, feedback and subscriptions. 00:00 - Introduction 01:03 - Setup 07:38 - Game Play Overview 07:57 - Phase: Round Start 08:18 - Running Out Of Cards 08:33 - Phase: Player Turns 08:45 - Agent Turns 09:20 - Using Agent Icons 10:23 - Additional Agent Costs 10:50 - Gaining Benefits 11:43 - Leader Abilities 12:29 - Recruiting Troops 13:13 - Combat Spaces 14:40 - Troop Summary 15:35 - Resource Symbols 15:40 - Effects With Costs 15:47 - Intrigue Cards 16:41 - Gaining Your Swordmaster 17:20 - Trashing Effects 18:20 - Recalling Agents 18:35 - Take Intrigue 18:50 - Faction Influence Tracks 20:13 - Gaining Victory Points 20:33 - Faction Influence Continued 21:06 - Taking Allegiances From Others 22:45 - Influence Requirements 23:10 - Maker Hook Markers 23:33 - Gaining Sandworms 24:10 - Conflict Card Names 24:56 - The Shield Wall 26:38 - The High Council 27:15 - CHOAM Symbols 27:35 - Placing Spies 28:08 - Spy Agent Icons 28:28 - Spy Benefits 29:47 - Running Out Of Spies 30:19 - Reveal Turns 30:58 - Gaining And Using Persuasion 31:46 - Purchase Benefits 32:36 - Acquiring Cards 32:49 - Setting Your Strength 34:10 - Phase: Combat 35:15 - Resolving The Conflict 35:53 - Ties In Strength 36:53 - Sandworm Benefits 37:31 - Collecting Conflict Cards 38:55 - Control Flags 39:58 - Finalizing The Conflict 40:18 - Phase: Makers 40:50 - Phase: Recall 41:22 - Ending The Game 41:39 - Determining The Winner 42:26 - Solo & Two Player Rules (location in rulebook) 42:37 - CHOAM Module 42:46 - CHOAM Module - Setup 43:44 - CHOAM Module - Gaining Contracts 44:22 - CHOAM Module - Completing Contracts 46:12 - Six Player Mode (location in rulebook) 46:28 - Mixing In Previous Expansions 46:40 - Conclusion #watchitplayed #boardgames #tutorial
Back to Top