Hidetaka Miyazaki and Fumito Ueda on Creating New Worlds

Discover insights on game design shared by Hidetaka Miyazaki and Fumito Ueda during the Reboot Develop conference. Additionally, we will explore Ueda’s background, examining his similarities and differences from Miyazaki. Playlist: Sources: Timestamps: 00:00:00 Reboot Develop 00:01:38 Epiphany 00:03:31 Background 00:03:36 Ueda’s Childhood 00:05:18 Finding Work 00:10:13 Ueda’s Influences 00:11:14 Prince of Persia 00:12:41 Another World 00:14:24 The King and The Mockingbird 00:15:26 Giorgio de Chirico 00:16:53 Attributes 00:17:04 Immersive Games 00:17:26 Minimal UI 00:18:13 Stats and Parameters 00:18:57 Minimal NPCs 00:19:44 Player Immersion 00:21:44 Authentic Artist 00:27:07 Design by Subtraction 00:30:08 Ueda and Miyazaki Similarities 00:30:10 Total Direction 00:32:00 Outsiders 00:33:25 Gameplay First 00:34:07 Player’s Story 00:35:05 Narrative Style 00:37:13 Boss Design 00:38:09 Music Direction 00:39:18 Attention to Detail 00:40:49 Immersive Gameplay 00:42:06 Immersive Worlds 00:43:07 Minimal Maps 00:44:19 Team Size 00:45:31 No Sequels 00:45:49 World Design 00:47:09 Differences 00:47:12 Core Difference 00:49:55 Target Audience 00:50:55 End Goal 00:52:29 Reboot Event 00:55:05 Game Development 00:57:51 Evolution in Creation 00:59:40 Exposition 01:00:57 Minimalism 01:02:31 Game Creators 01:04:36 Creating New Worlds 01:06:00 Indie Games 01:06:38 Create Your Dream Subscribe to see our upcoming videos: ►Berserk References in Demon’s Souls: ►Berserk References in Dark Souls: ►Berserk References in Dark Souls II: ►Berserk References in Dark Souls III: ►Berserk References in Bloodborne: ►Berserk References in Sekiro: ►Berserk References in Elden Ring: ►25 More Berserk References in Souls Games: ►10 Hidden References in Souls Games: ►The Rise of Hidetaka Miyazaki: ►The Making of Demon’s Souls: ►The Making of Dark Souls: ►The Making of Dark Souls II: ►The Making of Bloodborne: ►The Making of Dark Souls III: ►The Making of Sekiro: ►The Making of Elden Ring
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