Adding Subsurface Scattering To An Asset using Substance Painter and Redshift

In this video we add subsurface scattering to a leaf asset giving it more life and realism. We create a SSS map using both procedural and hand painted techniques in Substance Painter. We then take the asset into Cinema 4D and implement the scattering using Redshift. ------------------------------------------------------------------------------- Twitter: Instagram: ------------------------------------------------------------------------------- Gear I Use Computer: Monitor: Camera: Lens: Mic: Keyboard: Software: Substance Painter Cinema 4D R20 Redshift
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