Displacement maps in Blender

Retopology and baking displacement maps is a tricky task. Luckily Blender is very good at it - but there are a few steps you have to get right first. In this tutorial we’ll walk through a step by step guide to prepare your meshes for reprojection and create and apply a displacement map in both Cycles and Eevee. Use the code “free“ to download the Gremlin model here: Start learning retopology here: 0:00 Introduction 0:40 Download gremlin assets 1:40 Basic rig included 2:28 Reproject details onto retopologised mesh 3:00 Shrinkwrap settings 4:13 Fixing shrinkwrap errors 7:30 Adding the multires modifier 9:36 Applying the shrinkwrap modifier 10:28 Fixing multires errors 18:38 Rigging and the multires modifier 20:50 UV mapping 22:30 Creating displacement texture 25:26 Displacement map settings 27:35 Baking displacement maps 29:40 Subdiv modifier and adaptive subdivisions 31:17 Connecting the displacement map to the material 37:00 Displacement map recap 37:40 Rendering in Eevee ---------------------------------------------------------------- Want to learn about character design in Blender? Check out my “Character Design for Production“ tutorial series - available on the Blender Market and Gumroad. Gumroad: Blender Market: ---------------------------------------------------------------- Background music supplied by: #Blender #tutorial #sculpting
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