Procedural City Generator for Unreal Engine - Workflow Demo 2

Get it here - Discord - Hi everyone, I’m super excited to the latest workflow demo with the community - PCG has reached MVP status! Thank you SO MUCH to all of you who have contributed to this in one way or another :) Features shown in this video: -Create individual cities via the unified UI -Define your city’s limits and number of road connectors (round abouts) -Quickly lay out your City Zones (dropdown auto populates with all available zones - including custom zones!) -Generate a random road network based on road presets - each network consists of main, minor, and side roads! -Spawn your buildings based on the City Zone parameters -Spawn fixed (equally spaced) and random props along the roads - zone-based as well -Spawn foliage along the roads, as well as define volume and spline areas for foliage around the city -Everything is editable and you can modify your city as you create it - Don’t like something? delete it and regenerate it easily -Full support for building interiors - props spawn on Player proximity -Customize your interiors by defining static, interactive, and random props to spawn - per floor! -Random spawning is seed-based to allow for the same random city to remain consistent over play sessions -Buildings also support seed-based random materials - this allows you to reuse your building meshes while adding variety -Procedural Elevator BP - allows you to quickly setup an elevator for any size building in seconds Performance measures: -Support for Mega CIties via easy Level Streaming setup (divide the city into sections for the sublevels and auto load neighbors) -Easily define max draw distance for buildings, props, and foliage via the UI -Option to disable collision on buildings when far from Player -Easy HLOD support Bonus: -Drivable car BP with music player and compass -Simple Helicopter BP to fly around your city Not Shown: -Support for multiple cities connected via highways -Apex Destruction for buildings -Subway System - allows you to quickly teleport around the city based on subway line and connections Full Roadmap of upcoming features, such as -Support for landscape modification -Replication -Full support for sidewalk “islands“ -Overall road improvements
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