Unreal Development Kit UDK Sculpting Turorial - Cave Assets

Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then baking the hi resoultion mesh onto a low poly mesh, then creating the texture to be used on it. This method can be used in any next-gen engine, UDK, Source, Unity, CryTek. MeshLab - Please be sure to thumbs up and subscribe. Like us on Facebook - Follow us on Mo
Back to Top