ngSkinTools2: skinning character body

In this video, we take a rig and skin the whole body from start to finish. It’s a bit of a lengthy video, so use the chapters to jump around and skip things if bored. Please note I’m primarily a developer, so take any advice here with a grain of salt, and don’t hesitate to ask in the comments if anything was not clear - I’ll be happy to answer. Chapters: 00:00 Intro 00:45 Prerequisites 01:10 Torso 01:40 Torso: initial weights 01:55 Selecting joints on screen with shortcut S 02:10 Torso: blocking continued 02:46 Torso: setting up automatic mirroring 03:00 Torso: animating the rig for skinning (calysthenics) 04:10 Torso: smoothing & refining 05:10 Shoulders 05:32 Neclace: matching weights of multiple geometry shells 05:52 Shoulders: adjustments continued 06:24 Solving double-geometry intersections with volume smoothing 06:33 Shoulders: adjusting neck 06:54 Shoulders: adjusting neclace 07:17 Shoulders: using vertex selection to li
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