In this video, we take a rig and skin the whole body from start to finish. It’s a bit of a lengthy video, so use the chapters to jump around and skip things if bored.
Please note I’m primarily a developer, so take any advice here with a grain of salt, and don’t hesitate to ask in the comments if anything was not clear - I’ll be happy to answer.
Chapters:
00:00 Intro
00:45 Prerequisites
01:10 Torso
01:40 Torso: initial weights
01:55 Selecting joints on screen with shortcut S
02:10 Torso: blocking continued
02:46 Torso: setting up automatic mirroring
03:00 Torso: animating the rig for skinning (calysthenics)
04:10 Torso: smoothing & refining
05:10 Shoulders
05:32 Neclace: matching weights of multiple geometry shells
05:52 Shoulders: adjustments continued
06:24 Solving double-geometry intersections with volume smoothing
06:33 Shoulders: adjusting neck
06:54 Shoulders: adjusting neclace
07:17 Shoulders: using vertex selection to li