Recreating Noita’s Sand Simulation in C and OpenGL | Game Engineering

Exploring and attempting to recreate Noita’s “Falling-Sand“ Simulation from scratch using C and OpenGL. Be sure to like and subscribe, you cool people. That way I can continue to make more vids like this. NOTE: There’s a typo @2:07. I wrote “bytes“ when it should be “bits“ for the gs_vec2, color_t, and b32 member variables for the particle struct. So the overall size should be *drastically* different (only 24 bytes in total). Sorry for the confusion! 00:00 - Introduction 00:33 - Gunslinger 00:58 - Research/Resources 01:13 - Cellular Automata 01:52 - Sand Algorithm 03:15 - Water 05:25 - Wood/Walls 05:53 - Fire 06:32 - Gunpowder/Salt/Lava/Oil/Acid 07:37 - Polish/UI/Drag-Drop Images 08:56 - Final Sand Sim Presentation / Exploding Pictures Project source: Gunslinger: Get Noita: https://s
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