Cel-Shading for Metallic Materials [Prismati-Cel Part 2]

Streaming some UE4 VFX now at: Hello! I heard you’ve been having trouble with metallic objects when using your cel shader? Never fear, questionable methods of shading are here! If you haven’t implemented the original cel-shader, peep it here :) Today we’re looking at creating a glossy metallic effect with the PrismaticaTM cel-shader tutorial tutorial post process effect. By utilizing the specular G-buffer, we can do all sort of crazy things like making materials shine intensely when exposed to light, create sparkles for water/sand/snow, and of course, shiny metallic objects! This update can really allow you more flexibility when it comes to cel-shaded and stylized scenes (did someone say their game is Ghibli/BOTW inspired?? What a surprise lmao) ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD’s Programs of choice: Unreal Engine 4 - (Game Dev) Ble
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