Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks

Sponsor: Thermaltake SWAFAN EX 120 3-Pack on Amazon NVIDIA’s Ray Reconstruction technology, which debuted alongside DLSS 3.5, is now a graphics option in Cyberpunk 2077 2.0. This launches just ahead of the Cyberpunk: Phantom Liberty DLC/Expansion and technically can work on all RTX video cards. Ray reconstruction specifically attempts to resolve issues left behind by more traditional denoising solutions, especially as upscalers have entered the fray and amplified some artifacts. Our testing today is focused almost entirely and exclusively on ray reconstruction (DLSS and frame generation are other aspects of the technology, and ones which we’ve looked at in the past). That means most of this video will provide graphics comparisons -- particularly ones with motion, as this exaggerates the temporal differences -- and we’ll look at a couple quick benchmarks with ray reconstruction on vs. off. The best way to support our work is through our store:
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