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Resident Evil - VFX Breakdown by Rodeo FX
Check out this amazing & insightful VFX Breakdown “Resident Evil“ by the talented team at Rodeo FX. For more information, please see the details and links below :
VFX Supervision - Sébastien Francoeur
VFX Production - Graeme Marshall
VFX Executive Producer - Adam O’Brien Locke
CG Supervision - Loïc Beguel
Environment Supervision - Olivier Goulet
Animation Supervision - Bernd Angerer, Yvon Jardel
FX Supervision - Sadjad Rabiee
Compositing Supervision - Lucian Boicu
Client credits - Netflix
Director - Brownwen Hughes
Overall VFX Supervision - Kevin Lingenfelser
Overall VFX Production - Casey Conroy
After 15 years in the industry, the team was no stranger to the world of Umbrella Corporation and the T-Virus, having worked on several opuses of the Resident Evil saga for the big screen. However, this Netflix adaptation, with 2 distinct storylines and a focus on the Wesker family was for us the perfect occasion to unleash some new and twisted monsters.
One thing that really stood out for us this season was the secondary role of the Zeroes (aka the infected). While still remaining frightening and dangerous, they are presented as victims of a global infection, allowing the story to focus on another type of transformation: animals. This brought our team to work on a wide range of monsters, from concept art to CFX.
The Caterpillar was a colossal achievement made by our team, opening the entire season and setting the tone for the rest of the series. This massive creature coming out of the ground was first drawn by our concept artist Deak Ferrand, was then rendered in CG, and comped onto the plate to interact with Jade Wesker (Ella Balinska). Another new creature introduced in the show was the Spider, encountered by Jade in the underground tunnels. Similar to the Caterpillar, this monster featured some serious signs of infection like white pustules, and hazy eyes. Our artists crafted a complex rig to be able to animate the Spider as it crawls on the ceiling and attacks.
Rodeo FX also worked on some iconic returning Resident Evil monsters such as the Tyrant and Cerberus. The latter was a careful combination of live-action footage of a Doberman, enhanced by our incredible team of CFX artists.
As one of the main vendors on the show, it’s great to be able to explore different avenues: from environment and asset work like the boat and several sequences shot in CapTown, to giant, complex creatures and FX explosions.
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Resident Evil VFX
Resident Evil VFX Breakdown
Resident Evil
Resident Evil Netflix Series VFX
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