How to build a ball machine in Cinema 4D Tutorial. Wow your viewers with this looping animation!
Today, I want to show you my process for building a looping ball machine. There’s probably several ways you can build this, this is my way. Once you understand the principle you can apply this method or play around to create your own method, there might be an easier way. These are fun to create, you can make these as complex looking as you like, or keep them minimal. Also, I will also show you my method for working out the rotational values of the ball, it’s a lot quicker than setting up Xpresso.
00:00 Intro
02:29 Animating the ball
04:03 Example 1 Calculating the ball rotation
12:36 Example 2 Calculating the ball rotation
15:30 Example 3 Calculating the radius of the ball
19:54 Building the Machine
20:20 Building the bottom half of the machine
34:02 Building the post, arm, support and trims
47:08 Aligning the bottom half of the machine
50:43 Creating the top half of the machine
51:19 Using the Naming Tool
54:00 Aligning the top half
56:04 Adjusting the ball animation
1:00:12 Building the base
1:04:04 Adding more complexity to the animation
1:05:57 Message from my avatar
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System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB
Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator
#Cinema4D #Cinema4DTutorial #Tutorial
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