How to build a ball machine in Cinema 4D Tutorial. Wow your viewers with this looping animation!

Today, I want to show you my process for building a looping ball machine. There’s probably several ways you can build this, this is my way. Once you understand the principle you can apply this method or play around to create your own method, there might be an easier way. These are fun to create, you can make these as complex looking as you like, or keep them minimal. Also, I will also show you my method for working out the rotational values of the ball, it’s a lot quicker than setting up Xpresso. 00:00 Intro 02:29 Animating the ball 04:03 Example 1 Calculating the ball rotation 12:36 Example 2 Calculating the ball rotation 15:30 Example 3 Calculating the radius of the ball 19:54 Building the Machine 20:20 Building the bottom half of the machine 34:02 Building the post, arm, support and trims 47:08 Aligning the bottom half of the machine 50:43 Creating the top half of the machine 51:19 Using the Naming Tool 54:00 Aligning the top half 56:04 Adjusting the ball animation 1:00:12 Building the base 1:04:04 Adding more complexity to the animation 1:05:57 Message from my avatar If you like what you see? Like. Subscribe. Click the notification bell, so you don’t miss a thing. I’ll be uploading projects and Tutorials regularly. System Specs: CPU: AMD Ryzen 9 3950X GPU: NVIDIA GeForce RTX 2080 Super Motherboard: MEG X570 UNIFY RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator #Cinema4D #Cinema4DTutorial #Tutorial
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