My Geometry Node Assets are a collection of modifiers / custom nodes for Blender 4.1 that you can import into Blender as an asset library.
My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one ’super-tool.’ Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.
My hope with these tools is that they will help you to make what you want, because a tool is only useful when using it achieves your result. With that in mind, I have put a lot of effort into ensuring that only the bare minimum of stylistic or creative choices are hard-coded into the modifiers. Several of the modifiers require ’template’ objects or a collection of instances to copy from. The design and style of these element is up to you and will be transferred to the final mesh.
You can get my Geometry Node Assets from these links:
For an interactive look at all my nodes, please visit my website:
Join the LooseEdges Discord Server:
Version 11 of DJH GeoNode Assets is for Blender 4.1 or later.
New Modifiers:
Array Radial
Build Wall Elements
Build Chimney
6 Modular Fence Modifiers
- Fence Base
- Fence Posts
- Fence Rails
- Fence Pickets
- Fence A-Frames
- Fence Panels
Combined Modifiers:
- Curve to Lines Along and Curve to Lines Across is now a single node, Curve to Lines
- Smooth Face Avg and Smooth Keep Edges is now a singe node, Smooth
Improvements:
- All ~550 modifier parameters should have a tool-tip description.
- The default values on many of the modifiers should better match the most common uses.
- Most nodes that had an INT parameter to select axes or other ’enum’ type parameters have been replaced with menus.
- Any nodes that produce an empty output will output warning text instead, allowing you to easily select the object and edit its settings.
- The UV offsets of all the array modifiers should work correctly on more inputs.
- Reworked several modifiers to add a modular ’Tag’ feature,
- Added a continuous UVs option to Build Walls, it removes the repetitive texture seams at the end of each section, that were most obvious on beveled corners.
- Build Walls got new parameters to edit Auto-Smoothing and the Merge Distance, it wall also transfer and combine sharp edges from the wall template (horizontal) and the wall guide (vertical)
- Build Cut holes is simpler and more reliable, rather than a vertex group to identify the cutter geometry it now uses a material.
- Face Project can either snap itself onto another object, or snap a copy of another object onto itself.
- Added a Setups Category to the Asset Library. Setups import a stack of several modifiers already applied to an object with all the prerequisite collections or attributes setup and assigned to the appropriate modifier parameters. So far there are three setups, Walls and Windows, Roof, and Fence.
Other:
Added a .zip with my Utilities Addon (DJH Utils) to the downloadable files so that it no longer requires a separate download. It is optional and contains one operator that was specifically designed to create material slots for the Instance on Faces modifier.
Music: Soldiner by il_lo