Large-Scale Environments in Blender (Breakdown)

In this video, @Martin Klekner breaks down how the cover art for the “Master 3D Environments in Blender“ course was created in Blender. ⇨ Master 3D Environments course: ⇨ Blender Shortcut PDF (email required): ⇨ Blender Secrets E-book (affiliate): LINKS ⇨ Martins YouTube channel: @Martin Klekner ⇨ Trees & Bushes pack on Blendswap: ⇨ AmbientCG (formerly CC0 Textures): ⇨ PureRef: CHAPTERS 00:00 - Intro 00:36 - Improved course chapter 00:57 - Reference images 01:22 - ANT Landscape base Displace modifier 02:14 - Mixing Shaders and Erosion addon 03:00 - AmbientCG textures 03:16 - Mapping textures to horizontal areas 03:56 - Ocean Vector displacement 05:42 - Scene’s particles 06:38 - Render Layers & Compositing advantages 08:03 - Outro MY SYSTEM CPU: Intel Core i7-7700K 4,2 Ghz GPU: GeForce GTX 1070 Ti RAM: 64 GB FOLLOW CG BO
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