In this video, we will animate our head-turn actions, set up action constraints, and their control bone. We’ll also add some improvements to the rig and finally create mouth shapes, using a time offset modifier, to prepare us for lip-syncing.
This video is one of four, detailing the character’s creation, from sketch to model, to rig and finally covering my animation workflow.
I have added English subtitles. If you would be willing to translate these into a different language, I would be happy to publish these to help others follow along. If you are able to help, contact me via the email in the ’about’ tab:
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Note: If you have any trouble downloading, please let me know in the comments.
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