Is this Unity FPS system a game changer?

#unity #gamedev #fps 0:00 Full-body awareness 0:20 Weapon sway 0:30 Procedural ADS 0:41 Procedural recoil This animation framework changes the workflow of FPS development by applying procedural methods for almost everything, from spine rotation to procedural reloads and aiming. No need to mess around with an animator or create a tremendous amount of animation clips. The system can be easily extended, by adding new animation layers. Will hit the asset store soon. Unity asset store link: Advanced Look Component: Procedural recoil: Discord: Weapon models:
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