Modeling and Texturing Demo Reel Breakdown:
0:07
“Carnotaurus“ (Personal project). Modeling, UV mapping, texturing, lookdev, rigging (including Maya muscle), animation, lighting.
Software used: Maya, ZBrush, MARI, V-Ray, Composite, Photoshop
0:14
“The Thing“. Modeled and UV mapped large breaking ice floor pieces. Designed to match concept art for cracking pattern and be seamless from the outside.
Software used: Maya
0:16
“The Thing“. Modeled and UV mapped ice caves. Ice cave seen at 0:23 was made in col
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