OpenGL c++ first person shooter engine game dev: RAGDOLL EDITION
Grindin away on my new engine again.
15 MIN CODING SPEEDRUN: spawn positions
30 MIN CODING SPEEDRUN: AK scope pickup item
100 MIN CODING SPEEDRUN: ragdolls loaded from JSON
100 MIN CODING SPEEDRUN: character models skinned from ragdolls
I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we’re here to work.
To support the project financially, visit
Specs
AMD Ryzen 5 3.6 GHz
32GB ram
RTX 3060 TI
2x Samsung 970 EVO Plus NVMe SSD 2TB
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2 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen