Effortless Character Clothing Adjustments in ZBrush and Maya!
In this tutorial, I guide you through an efficient technique to transition character clothing between different body types using ZBrush and Maya. Whether you’re dealing with minor tweaks or dramatic transformations, this method simplifies the process, saving you time and effort. We’ll cover everything from preparing your meshes and ensuring topology consistency to using Transpose Master and creating blend shapes. Plus, I’ll show you how to clean up and finalize your model for professional-quality results. Perfect for game developers, animators, and 3D artists looking to streamline their workflow. Happy sculpting!
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00:00 - Introduction
00:26 - Issues with sculpting
01:19 - Topology
02:17 - Transpose Master
03:16 - UVs
04:03 - Maya
04:23 - Vert Order
05:49 - Wrap Setup
07:21 - Blending Bodies
09:11 - Transfer Attributes
10:10 - Tpose to Subtool
11:08 - Cleanup
11:32 - Bonus Model
12:32 - Zwrap Setup
14:10 - Back to maya
14:48 - Big Cleanup
15:43 - Outro
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