[TerrainEngine] : Procedural Caves,/ Dynamic Terrain Batching / Waterfalls Unity3D

TerrainEngine : -New Dynamic terrain batching. A smart system that combine chunks into one mesh to reduce drawcalls. 40 - 70% reduction, fps multiplied by 2. -New Procedural Caves system. Create beautiful caves fully explorable and customizable. Caves are generated by level, from bottom of mountains to top. Cave ground is made for players/vehicules and cavern are connected. Cave entries are customizable height, size,etc - Dynamic light system, detect when camera is undercave and fa
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